Xna game time not updating what does validating a debt mean
In the process, we are going to explore the incredibly handy std::map class, introduce the concept of a functor and even play with some naked pointers ( not nearly as fun as it sounds ). In this case however, we are actually going to have some code in our destructor later on. Their names are pretty self explanatory although we will go into more detail when we cover the implementation in the CPP file.I put a space between the first four methods and the fifth Draw All() method simply because I found it logically separate in purpose than the other 4 functions.
NET Framework 4.6.1 and UWP 10.0.14393.0 (Target and Minimum).Toggle Full Screen() causes a Null Reference Exception to be thrown. Null Reference Exception: Object reference not set to an instance of an object.\r\n at Microsoft. Toggle Full Screen() causes a Null Reference Exception to be thrown. Null Reference Exception: Object reference not set to an instance of an object.\r\n at Microsoft. GAME ENTITIES Different games have different requirements as to what is needed in a game entity, but in most games the concept of a game entity is quite similar.
A game entity is some object that exists in the game world, usually the object is visible to the player, and usually it can move around.
If I set value to lower than 1/50 (like 1/10) it becomes obvious that draw calls are skipped and the dark purple background is visible (and resources are being saved), but only when the window is inactive.